As of 2021, all squadron leaders must pass the basic rules exam.

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SUMMARY

The 2023 rules implement Dyad Saber, make Ren Saber more competitive, and more clearly define errancy (see the complete rules manual).

SCORING (visual guide)

Direct contacts (worth 1 to 3 pts)

  • Bodyshot (aka First Contact): 1 point

  • Headshot: 2 points

  • Counterattack: 3 points

  • Clean or late contact: 2 points

Indirect contacts

  • Always 1 point

Other scoring situations

  • Simultaneous: 0 pts

  • Messy/ambiguous exchange: 0 pts

  • Out of bounds: 2 pts

  • Headshot Priority & General Priority: 1 pt

  • Concession: 1 pt

TARGET

  • Anywhere on the fencer’s body, including head, legs, fingers, toes, clothing or armor, and the hilt of their weapon…

  • EXCEPTION: the groin, regardless of gender or whether a cup is worn (is a cardable violation)

ILLEGAL MOVEMENTS & POSITIONS (visual guide)

  • No point-attacks (ie thrusts)

  • No Extended Point Positions (ie point-in-line)

  • Incidental physical contact only

  • Attacking with enough force to break, crack, dent, or kink your blade is a violation.

  • No full sweeps to the knees or below

  • No upward swings to anywhere below the waist

STANDARD PLAY AREA

  • One 30 by 15 foot rectangle (30’x15’)

FIGHT TIMES, PERIODS, ROUNDS, & MATCHPOINTS

These may vary depending on the needs and design of any given tournament.

  • Pool bout / sparring match:

    • First to 8 points or highest score after 2m0s

  • Elimination match:

    • First to 16 points or highest score after 4m0s, fought in two periods.

    • Change period after the first fencer reaches 8 points OR on reaching 2m0s, whichever comes first.

  • Semifinals / finals / championship match:

    • Best of 3 rounds, 10 points each, 2m30s each.

  • 30s break and side switch between periods and rounds

EQUIPMENT

REN SABER

  • The quillons, as well as the entirety of the guard, are considered inert, and therefore can be used to block attacks.

  • Indirect attacks that land on target over the quillons are considered blocked (usually as a result of the flexibility of the Lightspeed blade) and therefore do not score, are inert, and can be followed up with a counterattack by the defender for 3 points.

  • The quillons may be used to hold the opponent’s blade and deliver a Direct Counterattack.

DYAD SABER

Please note that Dyad Saber regulations are currently decided at the regional level and may vary depending on the tournament (talk to your regional officer):

  • One primary saber and one parrying saber may be equipped simultaneously.

  • Only the primary saber may be used to attack.

  • The parrying saber may be used to block attacks and beat the opponent’s blade only.


NOVICE MODIFICATIONS (OBSOLETE)

To ensure that Lightspeed Saber is as accessible as possible, special novice restrictions may be in place for certain tournament levels for at least some portion of the tournament. Novice modifications usually apply to novice and open tournaments. See below:

  • No pommeling— The dominant hand gripping the weapon may not occupy any space greater than 6.5” below the top of the emitter. Two-handed grips are legal and the off-hand may grip below this level. (Your saber will be marked with tape to denote where your limit is).

  • No excessive sweeping— No attack may strike the ground by virtue of its momentum or power. “Skipping attacks” off the ground intended to strike the side of the shoe do not fall under this rule and are legal to execute. Otherwise, tapping the floor, touching the floor as part of a defensive maneuver, or any other non-attack reason to touch the saber to the ground is legal.

  • Attacks should not chamber or “wind up” unnecessarily.

  • Taunting— physical or verbal— is not allowed. This includes excessive screaming and shouting.